Build it right. Launch it loud.

Branding, GTM, & experience design for games, groundbreaking technologies, entertainment, consumers, and products.

Digital Experiments is your distribution hack. We map your market before you draw your first pixel, so deep research shapes the product, not just the launch. We shipped UX on Valorant, World of Warcraft, and Monopoly Go, and built REALTOR.com and Hollywood Stock Exchange. Now we embed in your team within days.

25+ years of building products
24h from first ping to embedded
AAA→indie studios shipped with
100% remote, senior team

Clients

  • Blizzard Entertainment
  • Sony
  • Warner Bros.
  • Mythical Games
  • 38 Studios
  • Third Kind Games
  • Experian
  • REALTOR.com
  • Baby Delight

Why it matters

UX gets bolted on way too late.

So does the launch plan. We embed early — when a fix still costs a sprint, not a relaunch.

02 — Work highlights

Trusted by studios shipping real games

Embedded UX & UI

Mythical Games — Blankos Block Party

Crunch-timeline features and no UX bandwidth to spare. We embedded within 24 hours and shipped working Figma files in days — skills, inventory, and event onboarding, redesigned inside their sprint cadence.

Battle Screen Design

Chief Puzzle Officer

Corporate espionage with anime wackiness — a real-time card-builder with multiplayer. We brought AAA know-how to an indie mobile title, evolving a dense battle screen into something legible and fun.

Inscription Interface

World of Warcraft

An entirely new system for an established world. We took Inscription from a rough design doc to a shipped, fully-animated interface — a summoning-circle motif of glyphs, slots, and glowing geometry that felt native to WoW without confusing veteran players.

Fast Travel & Systems

Project Copernicus

38 Studios' ambitious open-world MMO. We designed the 'Mana Streamers' fast-travel system and a crafting prototype the engineers could build against — systems thinking that outlived the studio.

03 — About

Executive strategy that gets its hands dirty and actually builds.

Most strategists hand you a deck and disappear. We write the market map and the GTM plan, then open Figma and build it with your team: the product, the brand, the site, the store. Twenty-five years of senior judgment, and none of it stays on a slide.