Embedded UX & UI
Mythical Games — Blankos Block Party
Crunch-timeline features and no UX bandwidth to spare. We embedded within 24 hours and shipped working Figma files in days — skills, inventory, and event onboarding, redesigned inside their sprint cadence.
Battle Screen Design
Chief Puzzle Officer
Corporate espionage with anime wackiness — a real-time card-builder with multiplayer. We brought AAA know-how to an indie mobile title, evolving a dense battle screen into something legible and fun.
Inscription Interface
World of Warcraft
An entirely new system for an established world. We took Inscription from a rough design doc to a shipped, fully-animated interface — a summoning-circle motif of glyphs, slots, and glowing geometry that felt native to WoW without confusing veteran players.
Fast Travel & Systems
Project Copernicus
38 Studios' ambitious open-world MMO. We designed the 'Mana Streamers' fast-travel system and a crafting prototype the engineers could build against — systems thinking that outlived the studio.